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Pre-order 7 Wonders: Cities

Please read before pre-ordering:

1. By pre-ordering, Timeless Board Games will make sure to order and secure this game specifically for you.

2. We will keep you informed on a weekly basis on the pre-order status and an updated ETA.

3. Currently we do not ask for any deposits. Payment is only required once the game arrives.

4. With the above in mind, please only pre-order if you are sure about the purchase.

7 Wonders: Cities

 

R 595
This product is in stock.
Your order will be dispatched immediately
2 - 7
30
13 +
Medium L

Type:

Strategy games | Family games

Categories:

Card Game | Ancient | Civilisation

Mechanics:

Card drafting | Partnerships | Set Collection | Simultaneous Action Selection | Variable player powers

Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed.

This extension provides a new family of cards that complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities.  Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.

7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.

With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them.

The new black cards have a variety of effects, with nine cards being available in each age. Effects include:

The active player gaining gold, with his neighbors also gaining a bit.

Increased military strength in age 1 at a greater cost.

Embassy cards that remove you from the military competition for that age.

Cemetery cards that earn you points at the end of the game while costing opponents gold.

Spy cards that copy symbols from green (science) cards.

A secret warehouse that doubles a resource and a black market that generates a missing resource.

The ability to build cards for free by copying building chains from other players.

The 6 new leader cards can only be played with 7 Wonders: Leaders. 

 

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