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Pre-order Epic Spell Wars III: Murdershroom Marsh

Please read before pre-ordering:

1. By pre-ordering, Timeless Board Games will make sure to order and secure this game specifically for you.

2. We will keep you informed on a weekly basis on the pre-order status and an updated ETA.

3. Currently we do not ask for any deposits. Payment is only required once the game arrives.

4. With the above in mind, please only pre-order if you are sure about the purchase.

Epic Spell Wars III: Murdershroom Marsh

 

R 550
This product is in stock.
Your order will be dispatched immediately
2 - 6
30
15 +
Light

Type:

Strategy games

Categories:

Fantasy | Fighting | Humor

Mechanics:

Dice rolling | Hand Management | Take That

The third game in the Epic Spell Wars series ratchets up the EPIC with several new innovations:

Cantrips! Add extra effects to your spell at the cost of discarding some extra cards. More zing for the spell-flinging!

Bad Trips! The colors, man … the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice!

Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here!

Everlasting! Most of the Treasures in the game don’t go away when you die. Collect ’em all!

Creatures are also back! Half of the Deliveries are Creatures, and the other half are dual-glyphed blast ’em spells. Cantrips are a great way to unclog your hand of too many of one spell type. So, even after making a full three-card spell, you can still add more bang to your brainsuck. Bad Trips give you great benefits when you play a lot of different glyphs in your spell. And imagine how easy that will be when you Cantrip an extra card into your spell during your spell resolution!

 

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