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In stock
R 325.00
The third adventure, The Tonipal's Treasure, sets you at the start of a hunt for the treasure of Captain Smith, hidden somewhere on Tonipal Island. As your adventure begins, you've been arrested by the Governor and thrown into prison-you'll need to escape quickly, especially since Johnson, a famous treasure hunter, is also on his way to Tonipal in search of the very treasure that you seek.

In stock
R 650.00
Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins.

In stock
R 720.00
After being taken to the Council of Ricks, Rick and Morty escape to track down the evil Rick who appears to be the one behind the murders and the kidnapping of numerous Mortys.

In stock
R 450.00
In Evolution: The Beginning, you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way.

In stock
R 850.00
One of the most elegant brain-burning abstract games in history, with players trying to claim territory by walling off sections of the board and surrounding each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.

In stock
R 360.00
Each turn in Karuba: Das Kartenspiel, you carefully select two path cards from your hand to try to outwit the other players. Whoever has the lowest sum loses a card, then all players use their cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? In the end, the player who collects the most points with valuable treasure and temples wins.

In stock
R 195.00
Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard.

In stock
R 250.00
Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round!

In stock
R 1,150.00
In Transatlantic, 2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough, especially in the North Atlantic where winning the "Blue Riband" is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.

In stock
R 550.00
In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action Hero, Soccer Mom, Fireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic Zombie, Plague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin, Munchkin Zombies includes powers – special abilities that you can play as you gain levels.

In stock
R 1,450.00
Keyper is a worker placement game. What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players.

In stock
R 795.00
Red cherries, yellow pears, blue plums and green apples hang from the trees in the orchard. The bold raven wants the delicious fruit too. The players must harvest the fruit quickly before the raven can grab it.

In stock
R 750.00
Mind the fields of Gullsbottom! Plant and fertilize your seeds, tend your crops, and utilize the various buildings at your disposal. You’ll need to work smarter, not harder, as harvest season is coming to an end!

In stock
R 990.00
The goal is simple: make a road connecting two opposite sides of the board. Players may place a stone in an empty space, move a stone to an adjacent square, or spread stacks of pieces along the board. Whether you win or lose, be sure to make it a beautiful game.

In stock
R 595.00
The monsters are loose again! Well, that's actually not a bad thing because they make living in this mansion really fun! But right now Grandma Frieda is standing outside the front door and she is terribly frightened of monsters. You must catch them all and hide them from Grandma before she sees them!
 
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