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Pre-order Descent: Lair of the Wyrm

Please read before pre-ordering:

1. By pre-ordering, Timeless Board Games will make sure to order and secure this game specifically for you.

2. We will keep you informed on a weekly basis on the pre-order status and an updated ETA.

3. Currently we do not ask for any deposits. Payment is only required once the game arrives.

4. With the above in mind, please only pre-order if you are sure about the purchase.

Descent: Lair of the Wyrm

 

R 695
This product is in stock.
Your order will be dispatched immediately
2 - 5
120
14 +
Medium H

Type:

Thematic games | Strategy games

Categories:

Adventure | Dice | Exploration | Fantasy | Fighting | Miniatures

Mechanics:

Action Point Allowance System | Dice rolling | Grid movement | Hand Management | Modular board | Partnerships | Pick up and deliver | Role Playing | Variable player powers

The treacherous Wyrm Queen Valyndra has awoken from her slumber, unleashing her foul hybrid minions on the countryside to burn and raid as they please. Her lust for gold has lured her from her lair, and now it’s up to a few brave heroes to drive her back into hiding and destroy her cruel servants!

Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm , an expansion that introduces new heroes, classes, monsters, quests, and more! Heroes can now discover secret rooms and investigate suspicious rumors, while the Overlord equips himself with deadly never-before-seen tricks as he fields a powerful new lieutenant. Dark secrets await within Valyndra’s lair. Do you have the courage to face the dreaded Wyrm Queen?

Lair of the Wyrm includes a selection of all-new quests to enhance your existing campaigns (such as the base game’s campaign, The Shadow Rune ). New Rumor cards represent campfire tales and other sources of information, which sometimes result in the spontaneous addition of new quests to the campaign. All together, the expansion’s five new quests form their own cohesive storyline...one that takes place concurrently to the larger narrative in which they are used.

The quests in Lair of the Wyrm can, of course, be played as independent standalone experiences. But when used to bolster a larger campaign, they slide seamlessly alongside it, working into the existing narrative. For example, when adding Lair of the Wyrm to a campaign such as The Shadow Rune , the Overlord begins the campaign by drawing a hand of three Rumor cards. He can play one of these cards during each Campaign phase (based on its specific triggering condition), and each card may potentially lead the heroes to a quest that wasn’t previously available on the Campaign sheet (such cards are left faceup on the table, and represent new quest choices until they are selected).

Your band of heroes might be on the way to defend the farmlands in “A Fat Goblin” (a Shadow Rune quest), when suddenly the Overlord plays the Gold Digger Rumor card. Seeing smoke on the horizon, the heroes can then choose to investigate, leading to the Lair of the Wyrm quest entitled “Gold Digger.” Whichever quest they choose, however, the other will remain open for later exploration. This supplementary campaign system delivers engaging new options, while reinforcing the sense of a living, breathing Terrinoth.

 

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