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Pre-order Hanabi

Please read before pre-ordering:

1. By pre-ordering, Timeless Board Games will make sure to order and secure this game specifically for you.

2. We will keep you informed on a weekly basis on the pre-order status and an updated ETA.

3. Currently we do not ask for any deposits. Payment is only required once the game arrives.

4. With the above in mind, please only pre-order if you are sure about the purchase.

Hanabi

 

R 250
This product can be ordered
Please fill in the order form and we will get back to you within 24 hours if there is stock with our suppliers
2 - 5
25
8 +
Light

Type:

Family games

Categories:

Card Game | Deduction | Memory

Mechanics:

Co-operative play | Hand Management | Memory | Set Collection

Hanabi — named for the Japanese word for "fireworks" — is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)

The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

Each turn, a player must take one of the following actions:

Give information: A player may indicate to one other player how many of a given number or suit (not both) that player has and which cards those are. Players must indicate complete and correct information, and may not indicate that a player has zero of something. Giving information consumes one information token.

Discard a card: A player may choose a card from his hand and add it to the discard pile. This card is out of the game and can never be played. Discarding a card replenishes one information token. The player draws a replacement card.

Play a card: A player may attempt to play a card. If the card is a one of a suit that has not yet been played, or if it is the next number sequentially in a suit that has been played, the play is successful. If not, a fuse token is consumed and the misplayed card is discarded. Successfully playing a five of any suit replenishes one information token. Whether the play was successful or not, the player draws a replacement card.

Play continues in this manner until either the fuse tokens are gone (fireworks explode, players lose), the deck is empty (the show is over, players may lose), or all fives have been played successfully (players win). At the end of the game, the values of the highest cards in each suit are summed, resulting in a total score out of a possible 25 points.

 

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