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Pre-order Tigris & Euphrates

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1. By pre-ordering, Timeless Board Games will make sure to order and secure this game specifically for you.

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4. With the above in mind, please only pre-order if you are sure about the purchase.

Tigris & Euphrates


R 1195
This product can be ordered
Please fill in the order form and we will get back to you within 24 hours if there is stock with our suppliers
0 - 4
12 +


Strategy games


Ancient | Civilisation | Territory Building


Area control / area influence | Hand Management | Set Collection | Tile Placement

Tigris & Euphrates is an award-winning tile placement game designed by Reiner Knizia. Set in Mesopotamia at the dawn of urban development, Tigris & Euphrates allows two to four players to take on the roles of rulers competing to build civilizations and dominate the fertile crescent. You must balance your civilization between housing and religion, commerce and agriculture in order to ensure its survival, even as wars break out between dynasties, and revolts force you to fight for your territory. The player with the largest and most balanced civilization wins the game.

At the beginning of the game, the only signs of human habitation in the fertile crescent are a few treasure-filled independent temples. You may create a kingdom by placing a leader token next to one of the red temple tiles already on the board, thus beginning your dynasty. A civilization may also begin with a farm, housing settlement or market, but only with a leader does it become a kingdom and earn you victory points. Each leader token matches a sphere of civilization: green leaders (traders) earn you victory points from market tiles, red leaders (priests) from temples, and blue leaders (farmers) from farms. Black leaders are kings, able to earn victory points of any kind.

If you build only markets without farms or houses, there will be no one to visit the markets, and no food to sell in them. If you build houses without temples, there will be no laws or religion to guide the people. Every aspect of civilization depends on the others, so only a civilization in which all four spheres are balanced can endure. Therefore, the player with the most victory points in their weakest sphere wins. 


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