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Browsing the store - Timeless Adventures RPG Day | AUGUST

Booking is essential for this event

Please book under the event schedule at the bottom of this page

Timeless Adventures RPG Day | AUGUST

Entrance fee R130.00
Venue Timeless Board Games Meadowdale
DateSaturday, 20 August 2022
Start time10:00
End time17:00

The Dungeon Master is the story teller and you as the player will be making the decisions. Will the dice role in your favour? 
Welcome to the Timeless Adventures, a day of exploration, fun and laughter. 

No prior knowledge is required - our highly experienced game masters will talk you through the process and take you on an adventure like no other! Each adventure is once off and around 3 hours long. 

There is a morning session and afternoon session. You can book both, or one or the other. You are also welcome to book an adventure in the morning and play board games from our library for the rest of the day. 

Booking is essential - please choose your adventures below. 
Entrance fee can be paid on the day. 

Event schedule and booking

5 spots left

Add to booking
To Catch a Train | MORNING SESSION | 10:00 - 13:00

Players: 4 - 6
System:
Shadowrun 4E
Dungeon master: Barend Pretorius 
Beginner friendly: Yes, No prior experience required.

In a world where magic meets technology Mega Corporation known as AAA rule the world. You and your team have been hired by Mr Johnson to do some corp errand work. Will you have enough time and wits to prepare for the heist?

Shadowrun is set in the year 2070, with magic returning and the world is a dystopia ruled by corporation; and the occasional dragon. Your team has been recruited by an unknown corp to steal something from Ares Inc owned train. You will need your wits about you, having to prepare carefully beforehand, fight corp security and pull of the perfect robbery. All of this while stealing something from a train that will be passing through the Badlands east of Seattle. You will only have short window to complete this job Runner, do you have the hezz for the Run?

7 spots left

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The Kaleloko Secret | MORNING SESSION | 10:00 - 13:00

Players: 4 - 7
System:
DnD 5th Edition
Dungeon master: 
Adrian Cooke
Beginner friendly: For the more advanced player

Deep in the archipelago of Kaleloko, you are a group of mercenaries hired by a wealthy noble that is funding the exploration of these isles. Near the peninsula of the first island is a large stepped pyramid believed to belong to a long dead god. No one knows who or what that god is but the temple stands seemingly empty. The elven noble needs you to explore the secrets of this temple and recover any artifacts. You will be dropped on the docks of a Hobgoblin run waystation/fort who were hired to keep the area safe.

1 spots left

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The Sunken Swamp Stronghold | MORNING SESSION | 10:00 - 13:00

Players: 4 - 6
System:
DnD 5th Edition
Dungeon master: Kyle Walton 
Beginner friendly: Yes, No prior experience required.

In the land of Iggexeth is a small town known as Gloomdeep on the Outskirts of The Silent Quagmire, settled in the midst of the Horseshoe Crags. Not much is known of this deadly swamp, however it has a dark and evil history. 

It used to be home to an old, dreaded evil who has long since demised, leaving behind a notorious, ruined stronghold. In recent times, Gloomdeep has been besieged by evil and the country's Adventuring Guild, The Crimson Archive, has been called upon to investigate this new evil and save the town from certain doom!

3 spots left

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Air and Wind | MORNING SESSION | 10:00 - 13:00

Players: 3 - 5
System:
Avatar Legends (Powered by the Apocalypse) RPG
Dungeon master: 
Matthew Booth
Beginner friendly: Yes, No prior experience required.

The adventure is set in the Earth Kingdom as the heroes race to get an Air Nomad artifact to safety with Toph Beifong, perfect for journeying groups.

The companions get a weird sense of déjà vu when an Earthbender with a hood approaches them, asking to talk in private... Then it hits them! They’ve seen her on a wanted poster for stealing from Sparrowkeet Air, a corporation that develops and builds flying contraptions! The poster got her name right, Qian Yu, but she explains that the rest of the poster is false—she isn’t a master thief, but an archaeologist. She discovered a lost Air Nomad artifact from the Eastern Air Temple, which dates back to right before the Hundred Year War, but then she fled when she learned Sparrowkeet Air’s true motivation: to sell these items to the richest bidder!

Qian Yu believes this valuable piece of history belongs to the whole world—or at least, the last surviving Airbender—and she wants the companions’ help escaping Sparrowkeet Air’s clutches to deliver the artifact to Toph’s Metalbending Academy instead. As someone who trained with Toph for a time, Qian Yu knows the legendary bender can get this artifact to the right people!

2 spots left

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Viridia's Garden | MORNING SESSION | 10:00 - 13:00

Players: 4 - 6
System:
 
Tunnel Goons
Dungeon master: Joshua Britz
Beginner Friendly: Yes no prior experience required

Solve the strange and mysterious disappearances that have been occurring in the town of Bogwort.

Hail, adventurers! Welcome to the town of Bogwort. Recently our town has experienced the strange disappearance of three children. The villagers have gathered together 500gp as reward for anyone who can solve the mystery and find the missing kids. Little is know about the case, but our esteemed local newspaper, The Bogwort Scuttlebutt, has listed what we do know:

1. The children said they were going to play by the pond in the forest.

2. My cat went missing too, but nobody cares!

3. I saw a child climbing a tree by that pond last week, but they looked completely green!

4. I heard strange fiddle music yesterday by the pond.

5. Feels like plants have been growing a bit bigger and brighter lately.

6. Caught a green fish in that pond! Tasted like asparagus!

 

2 spots left

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Goblin Grinder | MORNING SESSION | 10:00 - 13:00

Players: 2 - 4
System:
MÖRK BORG
Dungeon master: Daniel Hallinan
Beginner Friendly: Yes no prior experience required

The streets of Galgenbeck are littered with twisted, inhuman corpses; goblins aren't an attractive sight on a good day and dead they are truly distasteful. 

There’s also the living goblins—probably the bigger issue here. They crawl inside basements, nest within cupboards, use dogs for target practice and generally wreak havoc upon the hapless Galgenbeckians. More and more townsfolk appear to be afflicted with the dreaded Goblin Curse, their bodies warping until they themselves become yet another Goblin, and with such a large infestation of the little scoundrels it’s becoming very difficult to figure out what to kill to save oneself from becoming one of them. 

Not to worry! For the low cost of 40 silver, local alchemist Nagel Krat has a cure. Until the price rises tomorrow, anyway. And the day after that. And the day after that.

MÖRK BORG is fantasy through the lens of Swedish black metal. Indulgent in its designs, dangers, and denizens, life expectancy is not long for either the foolish or brave. Those who rise above are not heroes, but desperate and colourful cretins tempted into danger by coin, or simply unlucky enough to find themselves within it. 

4 spots left

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A Heroes First Step| MORNING SESSION | 10:00 - 13:00

Players: 4 - 6
System:
DnD 5th Edition
Dungeon master: 
Kyle Gray
Beginner Friendly: Yes no prior experience required

The port city of Emmir sits on the coast of Lashdown. A bustling city of trade and passage that attracts all races of the world, from Tortles of the distant continent of Kiuria to the Dwarves of the Ashpine Mountains. As with any city where wealth flows, trouble soon follows but in Emmir one of the city guilds keeps a wary watch. The Last of the Mace was a city guild established to hunt down creatures and solve problems, a guild of adventurers and monster hunters which have gone on to become heroes immortalized in song and more…

6 spots left

Add to booking
To Catch a Train | AFTERNOON SESSION | 14:00 - 17:00

Players: 4 - 6
System:
Shadowrun 4E
Dungeon master: Barend Pretorius 
Beginner friendly: Yes, No prior experience required.

In a world where magic meets technology Mega Corporation known as AAA rule the world. You and your team have been hired by Mr Johnson to do some corp errand work. Will you have enough time and wits to prepare for the heist?

Shadowrun is set in the year 2070, with magic returning and the world is a dystopia ruled by corporation; and the occasional dragon. Your team has been recruited by an unknown corp to steal something from Ares Inc owned train. You will need your wits about you, having to prepare carefully beforehand, fight corp security and pull of the perfect robbery. All of this while stealing something from a train that will be passing through the Badlands east of Seattle. You will only have short window to complete this job Runner, do you have the hezz for the Run?

7 spots left

Add to booking
The Kaleloko Secret | AFTERNOON SESSION | 14:00 - 17:00

Players: 4 - 7
System:
DnD 5th Edition
Dungeon master: 
Adrian Cooke
Beginner friendly: For the more advanced player

Deep in the archipelago of Kaleloko, you are a group of mercenaries hired by a wealthy noble that is funding the exploration of these isles. Near the peninsula of the first island is a large stepped pyramid believed to belong to a long dead god. No one knows who or what that god is but the temple stands seemingly empty. The elven noble needs you to explore the secrets of this temple and recover any artifacts. You will be dropped on the docks of a Hobgoblin run waystation/fort who were hired to keep the area safe.

3 spots left

Add to booking
Honey Heist | AFTERNOON SESSION | 14:00 - 17:00

Players: 4 - 6
System:
Honey Heist
Dungeon master: Kyle Walton 
Beginner friendly: Yes, No prior experience required.

It’s Honeycon 2022. You are going to undertake the greatest heist the world has ever seen. 

Two Things: 

One - You have a complex plan that requires precise timing.

Two - You are a GODDAMN BEAR.

5 spots left

Add to booking
Air and Wind | AFTERNOON SESSION | 14:00 - 17:00

Players: 3 - 5
System:
Avatar Legends (Powered by the Apocalypse) RPG
Dungeon master: 
Matthew Booth
Beginner friendly: Yes, No prior experience required.

The adventure is set in the Earth Kingdom as the heroes race to get an Air Nomad artifact to safety with Toph Beifong, perfect for journeying groups.

The companions get a weird sense of déjà vu when an Earthbender with a hood approaches them, asking to talk in private... Then it hits them! They’ve seen her on a wanted poster for stealing from Sparrowkeet Air, a corporation that develops and builds flying contraptions! The poster got her name right, Qian Yu, but she explains that the rest of the poster is false—she isn’t a master thief, but an archaeologist. She discovered a lost Air Nomad artifact from the Eastern Air Temple, which dates back to right before the Hundred Year War, but then she fled when she learned Sparrowkeet Air’s true motivation: to sell these items to the richest bidder!

Qian Yu believes this valuable piece of history belongs to the whole world—or at least, the last surviving Airbender—and she wants the companions’ help escaping Sparrowkeet Air’s clutches to deliver the artifact to Toph’s Metalbending Academy instead. As someone who trained with Toph for a time, Qian Yu knows the legendary bender can get this artifact to the right people!

2 spots left

Add to booking
Slaughter in Spittlefeld | AFTERNOON SESSION | 14:00 - 17:00

Players: 4
System:
Warhammer Fantasy Roleplay 4e
Dungeon master: Marcus Schakowski
Beginner friendly. Yes, No prior experience required.

We've all been there: locked into our homes while a virulent sickness is doing the rounds... only this time it's locked in with you and there's no way out. 

Welcome to a grim world of perilous adventure. A vile sickness creeps through the rookeries of Ubersreik. When an investigating doktor discovers the infection spreading from one tenement in the Spittlefeld slums, the building is quarantined immediately. Armed members of the Watch are posted on all exits, and crossbows are aimed at every window. No one goes in. No one comes out. For the unfortunate souls trapped within, there is little hope of escape unless they can find the cause of the infection. But that wants out, too. And if it can’t break free? Well, it won’t be the first time there is a Slaughter in Spittlefeld... 

3 spots left

Add to booking
The Mad and Magnificent Mansion of the Marvellous Mister Malroy | AFTERNOON | 14:00 - 17:00

Players: 4 - 7
System:
 
DnD 5E
Dungeon master: Joshua Britz
Beginner Friendly: Novice to Intermediate

Explore the unusual mansion of an eccentric old mage in the seemingly boring and quiet town of Boonfort.

The coastal town of Boonfort, situated in the Northern parts of Longcrest island, is often overlooked due to the rarity of any peculiar events occuring there. It is a town that is only extraordinary because of how ordinary it is. It is a town of simple people who lead a simple life. If Boonfort were a colour, it would be grey - it is dull, dismal, dreary, and a plethora of words that start with “d” and mean boring. In fact, the only thing in the town that draws any attention when you walk through the town is a solitary cliffside mansion - a stone building of fairly ancient construction that stands, out-of-place, looking out over the T’ar Ocean. The people of Boonfort know little of the dwelling - if asked, all they can say with certainty is that it was once the summer home of an eccentric old mage and that they are pretty sure the house is haunted. You, along with some other up-and-coming adventurers have been called upon to explore this strange mansion to discover what secrets lie within. Can you survive The Mad and Magnificent Mansion of the Marvellous Mister Malroy.

This event is full - tickets are no longer available

Treasure of the Troll King | AFTERNOON SESSION | 14:00 - 17:00

Players: 2 - 4
System:
MÖRK BORG
Dungeon master: Daniel Hallinan
Beginner Friendly: 
Yes no prior experience required

Galgenbeck is palimpsest, a city built on the ruins of itself. Beneath the sewers the bones of the old city fester. Ages past the troll-king Niduk was exiled and driven into the city's depths to rot and die. Now twisted by hatred and rage he oversees the pitifully small domain he has carved for himself, in a forgotten chapel to a murdered god. 

And yet, memories of the Troll King and its occult trinkets have clung to life, inhabiting the walls of murky taverns and the smoky dens of bored royalty. Those hunting for treasure, fame, or refuge still worm their way into the subterranean labyrinth. One such group, driven by desperation and greed, leap down through a rot-clogged trapdoor and into the sewers proper, intent on raiding the Troll King's rumoured horde. 

MÖRK BORG is fantasy through the lens of Swedish black metal. Indulgent in its designs, dangers, and denizens, life expectancy is not long for either the foolish or brave. Those who rise above are not heroes, but desperate and colourful cretins tempted into danger by coin, or simply unlucky enough to find themselves within it. 

6 spots left

Add to booking
A Heroes First Step| AFTERNOON SESSION | 14:00 - 17:00

Players: 4 - 6
System:
DnD 5th Edition
Dungeon master: 
Kyle Gray
Beginner Friendly: Yes no prior experience required

The port city of Emmir sits on the coast of Lashdown. A bustling city of trade and passage that attracts all races of the world, from Tortles of the distant continent of Kiuria to the Dwarves of the Ashpine Mountains. As with any city where wealth flows, trouble soon follows but in Emmir one of the city guilds keeps a wary watch. The Last of the Mace was a city guild established to hunt down creatures and solve problems, a guild of adventurers and monster hunters which have gone on to become heroes immortalized in song and more…

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