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Blackout: Hong Kong
Standard game (6 library points)

Assign me
1 to 4
14+
75 to 150 minutes
7.4 (608) [bgg link]
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In Blackout: Hong Kong, chaos reigns as the city plunges into darkness, race to restore order, outmaneuver your rivals, and seize power in a high-stakes battle for survival and control!

Categories: Economic, Exploration

Mechanics: Area Majority / Influence, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Network and Route Building, Open Drafting, Solo / Solitaire Game, Victory Points as a Resource

[view full description]

Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used has quickly dissolved. Even the most mundane tasks become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order, will surely claim a position of power in post-blackout Hong Kong!

In Alexander Pfister's Blackout - Hong Kong, you will have to manage ever changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.

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The Adventures of Robin Hood
Standard game (6 library points)

Assign me
2 to 4
10+
60 minutes
7.5 (747) [bgg link]
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In The Adventures of Robin Hood, explore a dynamic storybook world where you and your merry band sneak past guards, uncover secrets, and shape your fate on a changing board with no set paths, every move writing a new chapter in your legend!

Categories: Medieval

Mechanics: Cooperative Game, Scenario / Mission / Campaign Game, Storytelling

[view full description]

In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?

In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board "remembers" what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.

Instead of using cards as in the author's Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes...

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Khora: Rise of an Empire
Standard game (6 library points)

Assign me
2 to 4
14+
75 minutes
7.4 (854) [bgg link]
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Forge your path to glory as the leader of an ancient Greek city-state, strategically selecting actions, advancing your economy, culture, and military, and outmaneuvering rivals to claim ultimate victory in Khora: Rise of an Empire!

Categories: Ancient, City Building, Economic

Mechanics: Dice Rolling, Income, Investment, Open Drafting, Race, Simultaneous Action Selection, Tech Trees / Tech Tracks

[view full description]

In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece.

On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll.

You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks.

Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge.

Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!

—description from the publisher

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Merchants of the Dark Road
Standard game (6 library points)

Assign me
1 to 4
12+
60 to 120 minutes
7.4 (1036) [bgg link]
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Merchants of the Dark Road is a high-stakes journey where daring merchants brave treacherous paths, balancing wealth and fame as they trade goods, recruit heroes, and light their way to fortune in a world of eternal winter.

Categories: Exploration, Fantasy, Medieval, Transportation

Mechanics: Contracts, Dice Rolling, End Game Bonuses, Follow, Hidden Victory Points, Highest-Lowest Scoring, Market, Pick-up and Deliver, Rondel, Set Collection, Solo / Solitaire Game, Worker Placement with Dice Workers

[view full description]

After half a year of daylight, we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road, you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous, fame and fortune await.

Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan, or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items, visit the back alley sellers, or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.

Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.

After all, what good is a purse full of the coin if the people don’t sing songs about you, and what good is a song with an empty mug of ale?

—description from the publisher

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Brian Boru: High King of Ireland
Standard game (6 library points)

Assign me
3 to 5
14+
60 to 90 minutes
7.5 (732) [bgg link]
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Brian Boru blends trick-taking and area control as players battle Vikings, build alliances, and expand their influence to unite Ireland and claim the throne.

Categories: Card Game, Medieval, Territory Building

Mechanics: Area Majority / Influence, Closed Drafting, Hand Management, King of the Hill, Multi-Use Cards, Point to Point Movement, Trick-taking, Turn Order: Stat-Based, Variable Phase Order, Victory Points as a Resource

[view full description]

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.

The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

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Raccoon Tycoon
Standard game (6 library points)

Assign me
2 to 5
8+
60 to 90 minutes
7.2 (904) [bgg link]
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Raccoon Tycoon is a high stakes economic game where players manipulate markets, produce valuable commodities, and outbid rivals for railroads and towns to become the wealthiest tycoon in Astoria!

Categories: Animals, Economic

Mechanics: Auction / Bidding, Auction: Turn Order Until Pass, Commodity Speculation, Market, Set Collection

[view full description]

Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!

In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one "top dog" in Astoria. Is it you?

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The Blood of an Englishman
Small game (2 library points)

Assign me
2 to 2
10+
20 to 30 minutes
6.5 (3553) [bgg link]
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The Blood of an Englishman is a tense, asymmetrical strategy game where one player is Jack, racing to steal treasures and escape, while the other is the Giant, manipulating the beanstalk to trap him before it's too late!

Categories: Abstract Strategy, Card Game, Novel-based

Mechanics: Pattern Building, Variable Player Powers

[view full description]

"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

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Mazescape Puzzle: Ariadne
Small game (2 library points)

Assign me
1 to 1
8+
5 to 90 minutes
6.6 (6537) [bgg link]
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In Mazescape Puzzle: Ariadne, navigate through intricate mazes on a folding map to find a path to freedom, using clever thinking and puzzle solving skills to overcome each winding challenge.

Categories: Maze

Mechanics: Multiple Maps, Solo / Solitaire Game

[view full description]

Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.

It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir, you will unfold a map on the table, where you will start at the compass rose with the pointer you will find in the box, moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges, climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!

Mazescape Ariadne places you in the ancient Crete of legend, where you must enter the famous labyrinth of Daedalus. You can rely solely on your wits to overcome the ordeals this box of maps provides, to reach the final challenge against the minotaur and help Ariadne escape. And when you have gotten out the first time, then you can dare to go back in and find all the hidden treasures that exist in the accursed maze.

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Dragon's Hoard
Small game (2 library points)

Assign me
2 to 4
8+
25 to 45 minutes
6.5 (4116) [bgg link]
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In Dragons Hoard, play as a mighty dragon, collecting sheep to amass treasure while fending off angry mobs and rival attacks in a battle for the most riches!

Categories: Adventure, Card Game, Fantasy

Mechanics: Hand Management, Open Drafting, Set Collection

[view full description]

In Dragon's Hoard, each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.

In game terms, players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected, while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure, while trying to stop your opponents from doing the same.

At the end of the game, the player with the most victory points from treasures and bonuses wins!

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First Rat
Standard game (4 library points)

Assign me
1 to 5
10+
30 to 75 minutes
7.6 (699) [bgg link]
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Lead a family of junkyard rats racing to build rockets, train rattronauts, and blast off to the legendary cheese moon, because teamworks great, but only the cleverest clan will feast the most!

Categories: Adventure, Animals, Humor, Space Exploration

Mechanics: Point to Point Movement, Set Collection, Solo / Solitaire Game

[view full description]

For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

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